Jerry Aldrich
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530d149665
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Add .gitignore
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10 years ago |
Jerry Aldrich
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1e5dfe08e5
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Add gameStartWin
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10 years ago |
Jerry Aldrich
|
0ae5db131b
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Remove "Bombs" counter
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10 years ago |
Jerry Aldrich
|
42762cec6b
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Fix "implicit declaration" warning messages
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10 years ago |
Jerry Aldrich
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2c09e8d34d
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Remove "Accuracy" references
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10 years ago |
Jerry Aldrich
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c25eb11667
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Convert "Other" section to "Info" section
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10 years ago |
Jerry Aldrich
|
c80f63b6ec
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Remove "Money/Cash" references
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10 years ago |
Jerry Aldrich
|
b018d10046
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Remove "Items" from being displayed
|
10 years ago |
Jerry Aldrich
|
d9f048e211
|
Modify make file
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10 years ago |
Jerry Aldrich
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a3cf90b549
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Add shotgun
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10 years ago |
Jerry Aldrich
|
6d61c742a0
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Add auto weapon switch on pickup
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10 years ago |
Jerry Aldrich
|
7ad9bf520c
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Add fists weapon
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10 years ago |
Jerry Aldrich
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bc71876c21
|
Add logic to show if weapon is in weapons
|
10 years ago |
Jerry Aldrich
|
9fc3115720
|
Remove unneeded logic concerning updateViewportWin
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10 years ago |
Jerry Aldrich
|
827a493c3a
|
Increase draw frequency
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10 years ago |
Jerry Aldrich
|
70c511c26e
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Add timer and remove usleep
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10 years ago |
Jerry Aldrich
|
bb671c886d
|
Tweak drawWindows
|
10 years ago |
Jerry Aldrich
|
df56f8a14a
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Do UI overhaul
|
10 years ago |
Jerry Aldrich
|
4cb10fbd12
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Change game size to 24x80
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10 years ago |
Jerry Aldrich
|
f330497bf5
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Tweak drawViewport and remove nextXpos/nextYpos from Entities
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10 years ago |
Jerry Aldrich
|
78a4a99ca8
|
Add collision detection for chars and boundary
|
10 years ago |
Jerry Aldrich
|
673dd55d48
|
Add screen size and add accuracy to Game Over win
|
10 years ago |
Jerry Aldrich
|
881d6f8873
|
Move all drawing functions to drawWindows
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10 years ago |
Jerry Aldrich
|
3edc2f3054
|
Tweak Zombie Modifier logic
|
10 years ago |
Jerry Aldrich
|
93d0c12e4b
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Add restart option on Game Over
|
10 years ago |
Jerry Aldrich
|
c24637f519
|
Add info to Game Over window
|
10 years ago |
Jerry Aldrich
|
126b279afd
|
Set Game Over Window to quit on 'q'
|
10 years ago |
Jerry Aldrich
|
e336a93c8d
|
Make getOpenPos return struct OpenPos
|
10 years ago |
Jerry Aldrich
|
bd48516d32
|
Move safe zone logic into getOpenPos
|
10 years ago |
Jerry Aldrich
|
7b4d6573bd
|
Tweak spawning logic
|
10 years ago |
Jerry Aldrich
|
e4e10b825b
|
Add randomEvents based on eventTrigger
Zombie Spawning and Item Spawning
|
10 years ago |
Jerry Aldrich
|
8c406f33fe
|
Create checkPlayerCollisions in collisionDetection.c
|
10 years ago |
Jerry Aldrich
|
2ae4520764
|
Add ammo pickup and weaponsSystem.h
|
10 years ago |
Jerry Aldrich
|
beea215edf
|
Change collisionDetect to return a Collison Event
|
10 years ago |
Jerry Aldrich
|
d0ed16db04
|
Add Item struct and addItem to events.c and gameLoop.c
|
10 years ago |
Jerry Aldrich
|
676bf86e38
|
Remove weaponsSystem.h and added Events
|
10 years ago |
Jerry Aldrich
|
bec35897c7
|
Change Zombie collision detection
Now only moves if char at next position !='@' or =' '
|
10 years ago |
Jerry Aldrich
|
cb8c93f33a
|
Add Kill Count and Projectiles Fired
|
10 years ago |
Jerry Aldrich
|
4ae198a646
|
Modify makefile to place binary in /home/testuser/
|
10 years ago |
Jerry Aldrich
|
e3d211c09b
|
Modify loop in moveProjectiles and fix zombies bug
Fix all zombies freezing while Projectile is live
Moved usleep outside of for loop in moveProjectiles
|
10 years ago |
Jerry Aldrich
|
2d85aa8fac
|
Add collision detection for zombies
|
10 years ago |
Jerry Aldrich
|
f2bea0209b
|
Add No-Spawn zone around player
|
10 years ago |
Jerry Aldrich
|
dda3e11477
|
Add makefile
|
10 years ago |
Jerry Aldrich
|
c1bd067914
|
Add autospawning in initializeWorld.c
|
10 years ago |
Jerry Aldrich
|
a8a46633c2
|
Add .h files and remove moveable.c
|
10 years ago |
Jerry Aldrich
|
0ce6b2ef3d
|
Separate code into files
|
10 years ago |
Jerry Aldrich
|
307309e8a3
|
Add moveZombies();
|
10 years ago |
Jerry Aldrich
|
907a0ba51f
|
Add addZombie() and getOpenPos()
|
10 years ago |
Jerry Aldrich
|
7959464bab
|
Add Player dies on contact with Zombie
|
10 years ago |
Jerry Aldrich
|
611a46bdd7
|
Move Entities and Player
All Entities now in allEntities
Player should be in allEntities[0].
|
10 years ago |