Remove "Accuracy" references

main
Jerry Aldrich 10 years ago
parent c25eb11667
commit 2c09e8d34d
  1. 9
      drawWindows.c

@ -169,16 +169,9 @@ void drawGameOverWin(){
mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER");
mvwprintw(gameOverWin,3,5,"Zombies Killed: %i",allEntities[0].killCount);
mvwprintw(gameOverWin,4,8,"Shots Fired: %i",allEntities[0].projectilesFired);
if (allEntities[0].projectilesFired!=0){
float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100);
mvwprintw(gameOverWin,5,11,"Accuracy: %.0f%%",hitPercent);
}
else {
mvwprintw(gameOverWin,5,11,"Accuracy: N/A");
}
int mins=secsElapsed/60;
int secs=(int)secsElapsed%60;
mvwprintw(gameOverWin,6,15,"Time: %02d:%02d",mins,secs);
mvwprintw(gameOverWin,5,15,"Time: %02d:%02d",mins,secs);
mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart");
nodelay(stdscr, FALSE);
box(gameOverWin,0,0);

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