Remove "Money/Cash" references

main
Jerry Aldrich 10 years ago
parent b018d10046
commit c80f63b6ec
  1. 14
      drawWindows.c

@ -154,11 +154,10 @@ void updateInfoWin(){
mvwaddch(infoWin, 2, 56, ACS_VLINE); mvwaddch(infoWin, 2, 56, ACS_VLINE);
mvwaddch(infoWin, 3, 56, ACS_LRCORNER); mvwaddch(infoWin, 3, 56, ACS_LRCORNER);
mvwprintw(infoWin, 1, 66, "Cash: 0"); mvwprintw(infoWin, 2, 65, "Kills: %d", allEntities[0].killCount);
//mvwprintw(infoWin, 2, 65, "Kills: %d", allEntities[0].killCount);
int mins=secsElapsed/60; int mins=secsElapsed/60;
int secs=(int)secsElapsed%60; int secs=(int)secsElapsed%60;
//mvwprintw(infoWin,3,66,"Time: %02d:%02d",mins,secs); mvwprintw(infoWin,3,66,"Time: %02d:%02d",mins,secs);
wnoutrefresh(infoWin); wnoutrefresh(infoWin);
} }
@ -169,18 +168,17 @@ void drawGameOverWin(){
getmaxyx(gameOverWin,gameOverWinRows,gameOverWinCols); getmaxyx(gameOverWin,gameOverWinRows,gameOverWinCols);
mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER"); mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER");
mvwprintw(gameOverWin,3,5,"Zombies Killed: %i",allEntities[0].killCount); mvwprintw(gameOverWin,3,5,"Zombies Killed: %i",allEntities[0].killCount);
mvwprintw(gameOverWin,4,7,"Money Earned: 0"); mvwprintw(gameOverWin,4,8,"Shots Fired: %i",allEntities[0].projectilesFired);
mvwprintw(gameOverWin,5,8,"Shots Fired: %i",allEntities[0].projectilesFired);
if (allEntities[0].projectilesFired!=0){ if (allEntities[0].projectilesFired!=0){
float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100); float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100);
mvwprintw(gameOverWin,6,11,"Accuracy: %.0f%%",hitPercent); mvwprintw(gameOverWin,5,11,"Accuracy: %.0f%%",hitPercent);
} }
else { else {
mvwprintw(gameOverWin,6,11,"Accuracy: N/A"); mvwprintw(gameOverWin,5,11,"Accuracy: N/A");
} }
int mins=secsElapsed/60; int mins=secsElapsed/60;
int secs=(int)secsElapsed%60; int secs=(int)secsElapsed%60;
mvwprintw(gameOverWin,7,15,"Time: %02d:%02d",mins,secs); mvwprintw(gameOverWin,6,15,"Time: %02d:%02d",mins,secs);
mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart"); mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart");
nodelay(stdscr, FALSE); nodelay(stdscr, FALSE);
box(gameOverWin,0,0); box(gameOverWin,0,0);

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