From c80f63b6ecbb0131b27bf0760a69b81320b0477e Mon Sep 17 00:00:00 2001 From: Jerry Aldrich Date: Sat, 28 Nov 2015 20:56:47 -0600 Subject: [PATCH] Remove "Money/Cash" references --- drawWindows.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/drawWindows.c b/drawWindows.c index 1709900..89169bb 100644 --- a/drawWindows.c +++ b/drawWindows.c @@ -154,11 +154,10 @@ void updateInfoWin(){ mvwaddch(infoWin, 2, 56, ACS_VLINE); mvwaddch(infoWin, 3, 56, ACS_LRCORNER); - mvwprintw(infoWin, 1, 66, "Cash: 0"); - //mvwprintw(infoWin, 2, 65, "Kills: %d", allEntities[0].killCount); + mvwprintw(infoWin, 2, 65, "Kills: %d", allEntities[0].killCount); int mins=secsElapsed/60; int secs=(int)secsElapsed%60; - //mvwprintw(infoWin,3,66,"Time: %02d:%02d",mins,secs); + mvwprintw(infoWin,3,66,"Time: %02d:%02d",mins,secs); wnoutrefresh(infoWin); } @@ -169,18 +168,17 @@ void drawGameOverWin(){ getmaxyx(gameOverWin,gameOverWinRows,gameOverWinCols); mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER"); mvwprintw(gameOverWin,3,5,"Zombies Killed: %i",allEntities[0].killCount); - mvwprintw(gameOverWin,4,7,"Money Earned: 0"); - mvwprintw(gameOverWin,5,8,"Shots Fired: %i",allEntities[0].projectilesFired); + mvwprintw(gameOverWin,4,8,"Shots Fired: %i",allEntities[0].projectilesFired); if (allEntities[0].projectilesFired!=0){ float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100); - mvwprintw(gameOverWin,6,11,"Accuracy: %.0f%%",hitPercent); + mvwprintw(gameOverWin,5,11,"Accuracy: %.0f%%",hitPercent); } else { - mvwprintw(gameOverWin,6,11,"Accuracy: N/A"); + mvwprintw(gameOverWin,5,11,"Accuracy: N/A"); } int mins=secsElapsed/60; int secs=(int)secsElapsed%60; - mvwprintw(gameOverWin,7,15,"Time: %02d:%02d",mins,secs); + mvwprintw(gameOverWin,6,15,"Time: %02d:%02d",mins,secs); mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart"); nodelay(stdscr, FALSE); box(gameOverWin,0,0);