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@ -66,7 +66,7 @@ void updateInfoWin(){ |
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mvwprintw(infoWin, 0, 6, "Current Weapon"); |
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mvwprintw(infoWin, 0, 6, "Current Weapon"); |
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mvwprintw(infoWin, 0, 32, "Weapons"); |
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mvwprintw(infoWin, 0, 32, "Weapons"); |
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mvwprintw(infoWin, 0, 50, "Items"); |
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mvwprintw(infoWin, 0, 50, "Items"); |
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mvwprintw(infoWin, 0, 68, "Other"); |
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mvwprintw(infoWin, 0, 68, "Info"); |
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mvwprintw(infoWin, 1, 7, "Weapon: %s",allEntities[0].weapons[allEntities[0].curWeapon].type); |
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mvwprintw(infoWin, 1, 7, "Weapon: %s",allEntities[0].weapons[allEntities[0].curWeapon].type); |
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mvwprintw(infoWin, 2, 9, "Ammo: %d/%d:%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity,allEntities[0].weapons[allEntities[0].curWeapon].curMags); |
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mvwprintw(infoWin, 2, 9, "Ammo: %d/%d:%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity,allEntities[0].weapons[allEntities[0].curWeapon].curMags); |
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@ -154,10 +154,10 @@ void updateInfoWin(){ |
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mvwaddch(infoWin, 2, 56, ACS_VLINE); |
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mvwaddch(infoWin, 2, 56, ACS_VLINE); |
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mvwaddch(infoWin, 3, 56, ACS_LRCORNER); |
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mvwaddch(infoWin, 3, 56, ACS_LRCORNER); |
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mvwprintw(infoWin, 2, 65, "Kills: %d", allEntities[0].killCount); |
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mvwprintw(infoWin, 1, 65, "Kills: %d", allEntities[0].killCount); |
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int mins=secsElapsed/60; |
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int mins=secsElapsed/60; |
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int secs=(int)secsElapsed%60; |
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int secs=(int)secsElapsed%60; |
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mvwprintw(infoWin,3,66,"Time: %02d:%02d",mins,secs); |
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mvwprintw(infoWin,2,66,"Time: %02d:%02d",mins,secs); |
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wnoutrefresh(infoWin); |
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wnoutrefresh(infoWin); |
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} |
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} |
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