@ -142,9 +142,10 @@ void updateInfoWin(){
mvwaddch ( infoWin , 3 , 56 , ACS_LRCORNER ) ;
mvwaddch ( infoWin , 3 , 56 , ACS_LRCORNER ) ;
mvwprintw ( infoWin , 1 , 66 , " Cash: 0 " ) ;
mvwprintw ( infoWin , 1 , 66 , " Cash: 0 " ) ;
mvwprintw ( infoWin , 2 , 64 , " Killed: %d " , allEntities [ 0 ] . killCount ) ;
//mvwprintw(infoWin, 2, 65, "Kills: %d", allEntities[0].killCount);
mvwprintw ( infoWin , 3 , 66 , " Time: 00:00 " ) ;
int mins = secsElapsed / 60 ;
int secs = ( int ) secsElapsed % 60 ;
//mvwprintw(infoWin,3,66,"Time: %02d:%02d",mins,secs);
wnoutrefresh ( infoWin ) ;
wnoutrefresh ( infoWin ) ;
}
}
@ -164,7 +165,9 @@ void drawGameOverWin(){
else {
else {
mvwprintw ( gameOverWin , 6 , 11 , " Accuracy: N/A " ) ;
mvwprintw ( gameOverWin , 6 , 11 , " Accuracy: N/A " ) ;
}
}
mvwprintw ( gameOverWin , 7 , 15 , " Time: 00:00 " ) ;
int mins = secsElapsed / 60 ;
int secs = ( int ) secsElapsed % 60 ;
mvwprintw ( gameOverWin , 7 , 15 , " Time: %02d:%02d " , mins , secs ) ;
mvwprintw ( gameOverWin , ( gameOverWinRows ) - 2 , ( gameOverWinCols - strlen ( " Press 'q' to quit or 'r' to restart " ) ) / 2 , " %s " , " Press 'q' to quit or 'r' to restart " ) ;
mvwprintw ( gameOverWin , ( gameOverWinRows ) - 2 , ( gameOverWinCols - strlen ( " Press 'q' to quit or 'r' to restart " ) ) / 2 , " %s " , " Press 'q' to quit or 'r' to restart " ) ;
nodelay ( stdscr , FALSE ) ;
nodelay ( stdscr , FALSE ) ;
box ( gameOverWin , 0 , 0 ) ;
box ( gameOverWin , 0 , 0 ) ;