From 2c09e8d34dac1fe71bfea9774dd498e31cbbca83 Mon Sep 17 00:00:00 2001 From: Jerry Aldrich Date: Sat, 28 Nov 2015 21:07:10 -0600 Subject: [PATCH] Remove "Accuracy" references --- drawWindows.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/drawWindows.c b/drawWindows.c index ccd99b3..3b9c925 100644 --- a/drawWindows.c +++ b/drawWindows.c @@ -169,16 +169,9 @@ void drawGameOverWin(){ mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER"); mvwprintw(gameOverWin,3,5,"Zombies Killed: %i",allEntities[0].killCount); mvwprintw(gameOverWin,4,8,"Shots Fired: %i",allEntities[0].projectilesFired); - if (allEntities[0].projectilesFired!=0){ - float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100); - mvwprintw(gameOverWin,5,11,"Accuracy: %.0f%%",hitPercent); - } - else { - mvwprintw(gameOverWin,5,11,"Accuracy: N/A"); - } int mins=secsElapsed/60; int secs=(int)secsElapsed%60; - mvwprintw(gameOverWin,6,15,"Time: %02d:%02d",mins,secs); + mvwprintw(gameOverWin,5,15,"Time: %02d:%02d",mins,secs); mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart"); nodelay(stdscr, FALSE); box(gameOverWin,0,0);