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@ -6,7 +6,7 @@ void drawScore(){ |
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werase(scoreWin); |
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box(scoreWin, 0, 0); |
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mvwprintw(scoreWin, 1, 1, "Current Weapon: %s",allEntities[0].weapons[allEntities[0].curWeapon].type); |
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mvwprintw(scoreWin, 2, 1, "Ammo: %d/%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity); |
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mvwprintw(scoreWin, 2, 1, "Ammo: %d/%d:%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity,allEntities[0].weapons[allEntities[0].curWeapon].curMags); |
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mvwprintw(scoreWin,3,1,"Zombies Killed: %d",allEntities[0].killCount); |
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mvwprintw(scoreWin,4,1,"Projectiles Fired: %d",allEntities[0].projectilesFired); |
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wnoutrefresh(scoreWin); |
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@ -29,7 +29,6 @@ void drawViewport(){ |
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int i; |
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for(i=0; i<MAX_ITEMS; i++){ |
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if(allItems[i].isAlive){ |
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mvwprintw(viewportWin, 10,10, "%i",i); |
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mvwaddch(viewportWin, allItems[i].curYpos, allItems[i].curXpos, allItems[i].symbol); |
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} |
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} |
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