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53 lines
1.4 KiB
53 lines
1.4 KiB
# Doom Server (Crispy Doom)
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## Usage
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```text
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docker run --rm -it \
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-e DOOM_SERVER_NAME=doom.yourdomain.com \
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-p 2342:2342/udp \
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jerryaldrichiii/doom-server-crispy:latest
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```
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## Environment Variables
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### `DOOM_SERVER_PORT`
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The UDP port for the server to listen on.
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### `DOOM_SERVER_PUBLIC`
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If set to `true`, then it will register the server with
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[master.chocolate-doom.org](https://master.chocolate-doom.org)
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### `DOOM_SERVER_NAME`
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If `DOOM_SERVER_PUBLIC="true"` then the value of this variable will be used for
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the server name on [master.chocolate-doom.org](https://master.chocolate-doom.org).
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## Connecting
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First, download [Crispy Doom](http://latest.chocolate-doom.org/)
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Then, if you are the first player (the host), connect using the following:
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```
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crispy-doom -iwad ~/path/to/your/IWAD -connect DOCKER_HOST_IP -deathmatch -nomonsters
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```
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Or, if you are joining a game, connect using the following:
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```
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crispy-doom -iwad ~/path/to/same/IWAD/as/host -connect DOCKER_HOST_IP
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```
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### NOTES
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Some things to keep in mind about using this server:
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- The first person connecting "configures" the server (e.g. `-nomonsters`, `-iwad`, etc)
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- All players must end their game for another player to join
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- There is a max of 8 players
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## More Info
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See: [https://www.chocolate-doom.org/wiki/index.php/Multiplayer](https://www.chocolate-doom.org/wiki/index.php/Multiplayer)
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