Docker container behind quake.jerryaldrichiii.com
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<!DOCTYPE html>
<html>
<head>
<title>QUAKEJS_TAB_TITLE</title>
<link rel="stylesheet" href="game.css"></link>
<script type="text/javascript" src="ioquake3.js"></script>
<link rel="apple-touch-icon" sizes="57x57" href="/apple-icon-57x57.png">
<link rel="apple-touch-icon" sizes="60x60" href="/apple-icon-60x60.png">
<link rel="apple-touch-icon" sizes="72x72" href="/apple-icon-72x72.png">
<link rel="apple-touch-icon" sizes="76x76" href="/apple-icon-76x76.png">
<link rel="apple-touch-icon" sizes="114x114" href="/apple-icon-114x114.png">
<link rel="apple-touch-icon" sizes="120x120" href="/apple-icon-120x120.png">
<link rel="apple-touch-icon" sizes="144x144" href="/apple-icon-144x144.png">
<link rel="apple-touch-icon" sizes="152x152" href="/apple-icon-152x152.png">
<link rel="apple-touch-icon" sizes="180x180" href="/apple-icon-180x180.png">
<link rel="icon" type="image/png" sizes="192x192" href="/android-icon-192x192.png">
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="96x96" href="/favicon-96x96.png">
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
<link rel="manifest" href="/manifest.json">
<meta name="msapplication-TileColor" content="#ffffff">
<meta name="msapplication-TileImage" content="/ms-icon-144x144.png">
<meta name="theme-color" content="#ffffff">
<script type="text/javascript">
function resizeViewport() {
if (!ioq3.canvas) {
// ignore if the canvas hasn't yet initialized
return;
}
if ((document['webkitFullScreenElement'] || document['webkitFullscreenElement'] ||
document['mozFullScreenElement'] || document['mozFullscreenElement'] ||
document['fullScreenElement'] || document['fullscreenElement'])) { // ignore resize events due to going fullscreen
return;
}
ioq3.setCanvasSize(ioq3.viewport.offsetWidth, ioq3.viewport.offsetHeight);
}
function startQuake(mode) {
document.getElementById('viewport-frame').style.visibility = "visible";
document.getElementById('start').style.visibility = "hidden";
ioq3.viewport = document.getElementById('viewport-frame');
ioq3.elementPointerLock = true;
ioq3.exitHandler = function (err) {
if (err) {
var form = document.createElement('form');
form.setAttribute('method', 'POST');
form.setAttribute('action', '/');
var hiddenField = document.createElement('input');
hiddenField.setAttribute('type', 'hidden');
hiddenField.setAttribute('name', 'error');
hiddenField.setAttribute('value', err);
form.appendChild(hiddenField);
document.body.appendChild(form);
form.submit();
return;
}
window.location.href = '/';
}
window.addEventListener('resize', resizeViewport);
name = document.getElementById('name').value;
model = document.getElementById('model').value;
color = document.getElementById('color').value;
var args = [];
args.push('+set', 'fs_cdn', 'QUAKEJS_CONTENT_URL');
args.push('+name', name);
args.push('+model', model + "/" + color);
if(mode == 'multiplayer') {
args.push('+connect', 'QUAKEJS_SERVER_URL');
} else {
args.push('+mode_start', 'FFA');
args.push('+map', 'q3dm1');
}
http://www.quakejs.com/play?set fs_game cpma&set mode_start FFA&set g_teamAutoJoin 1&map cpm1a
ioq3.callMain(args);
}
window.onload = function () {
document.getElementById('viewport-frame').style.visibility = "hidden";
}
</script>
</head>
<style>
body {
background: black;
}
#start {
border: 3px solid green;
margin: 0;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: left;
display: grid;
grid-template-columns: max-content max-content;
grid-gap: 5px;
}
#start * {
margin: 10px;
color: red;
cursor: pointer;
outline: none;
background-color: black;
font: calc(2.4vmin) monospace;
}
#start > label {
cursor: default;
}
#start > input[type=text] {
width: 9em;
}
#start > input[type=button] {
display: inline;
padding: 10px;
}
</style>
<body>
<div id="viewport-frame"></div>
<form id="start">
<label for="name">Player Name:</label>
<input id="name" type="text" value="Anonymous">
<label for="model">Player Model:</label>
<select id="model">
<option value="sarge">Sarge</option>
<option value="grunt">Grunt</option>
<option value="major">Major</option>
<option value="visor">Visor</option>
</select>
<label for="color">Player Color:</label>
<select id="color">
<option value="default">Default</option>
<option value="red">Red</option>
<option value="blue">Blue</option>
</select>
<input type="button" value="Singleplayer" onclick="startQuake('singleplayer')">
<input type="button" value="Multiplayer" onclick="startQuake('multiplayer')">
</form>
</body>
</html>