One of my first programming projects. I tried to learn C and use curses...it is quite embarrassing looking back at it now :D
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#include <world.h>
#include <screen.h>
#include <collisionDetection.h>
#include <events.h>
#include <getPos.h>
void gameLoop(){
int lastPressed;
while(1) {
drawScore();
drawViewport();
moveProjectiles();
moveZombies();
doupdate();
int ch;
ch = getch();
switch(ch){
case 'w':
case 'W':{
if(allEntities[0].curYpos > 1){
allEntities[0].nextYpos--;
if(allEntities[0].nextYpos < 0){
allEntities[0].nextYpos = 0;
}
}
break;
}
case 's':
case 'S':{
if(allEntities[0].curYpos < viewportWinRows - 2){
allEntities[0].nextYpos++;
if(allEntities[0].nextYpos > viewportWinRows-1){
allEntities[0].nextYpos = viewportWinRows-1;
}
}
break;
}
case 'a':
case 'A':{
if(allEntities[0].curXpos > 1){
allEntities[0].nextXpos--;
if(allEntities[0].nextXpos < 0){
allEntities[0].nextXpos = 0;
}
}
break;
}
case 'd':
case 'D':{
if(allEntities[0].curXpos < scrCols-2){
allEntities[0].nextXpos++;
if(allEntities[0].nextXpos > viewportWinCols-1){
allEntities[0].nextXpos = viewportWinCols-1;
}
}
break;
}
case 'z':
case 'Z':{
addZombie();
break;
}
case '=':{
getOpenPos();
addItem("Pistol Magazine",openPos.y,openPos.x);
break;
}
case KEY_UP:{
if(allEntities[0].weapons[allEntities[0].curWeapon].curCapacity>0){
fireWeapon(&allEntities[0].weapons[allEntities[0].curWeapon], "up");
}
break;
}
case KEY_LEFT:{
if(allEntities[0].weapons[allEntities[0].curWeapon].curCapacity>0){
fireWeapon(&allEntities[0].weapons[allEntities[0].curWeapon], "left");
}
break;
}
case KEY_DOWN:{
if(allEntities[0].weapons[allEntities[0].curWeapon].curCapacity>0){
fireWeapon(&allEntities[0].weapons[allEntities[0].curWeapon], "down");
}
break;
}
case KEY_RIGHT:{
if(allEntities[0].weapons[allEntities[0].curWeapon].curCapacity>0){
fireWeapon(&allEntities[0].weapons[allEntities[0].curWeapon], "right");
}
break;
}
default:
if (ch != ERR) {lastPressed=ch;};
break;
}
struct Entity * hitEntity = (struct Entity *)collisionDetect(allEntities[0].curYpos, allEntities[0].curXpos);
if(hitEntity){
if(!strcmp(hitEntity->type,"zombie")){
allEntities[0].isAlive=0;
mvwaddch(viewportWin, allEntities[0].curYpos, allEntities[0].curXpos, ' ');
drawGameOverWin();
}
}
}
}