One of my first programming projects. I tried to learn C and use curses...it is quite embarrassing looking back at it now :D
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

183 lines
7.1 KiB

#include <world.h>
#include <stdlib.h>
#include <string.h>
#include <weaponsSystem.h>
void updateViewportWin(){
mvwprintw(viewportWin,10,10,"++++");
mvwprintw(viewportWin,11,10,"+ +");
mvwprintw(viewportWin,12,10,"+ +");
int i;
for(i=0; i<MAX_ITEMS; i++){
if(allItems[i].isAlive){
mvwaddch(viewportWin, allItems[i].curYpos, allItems[i].curXpos, allItems[i].symbol);
}
else if(mvwinch(viewportWin,allItems[i].curYpos,allItems[i].curXpos)==allItems[i].symbol){
mvwaddch(viewportWin, allItems[i].curYpos, allItems[i].curXpos, ' ');
}
}
for(i=0; i<MAX_PROJECTILES; i++){
if(allProjectiles[i].isAlive && mvwinch(viewportWin,allProjectiles[i].curYpos,allProjectiles[i].curXpos)==' '){
mvwaddch(viewportWin, allProjectiles[i].curYpos, allProjectiles[i].curXpos, allProjectiles[i].symbol);
}
else if(!allProjectiles[i].isAlive && mvwinch(viewportWin,allProjectiles[i].curYpos,allProjectiles[i].curXpos)==allProjectiles[i].symbol){
mvwaddch(viewportWin, allProjectiles[i].curYpos, allProjectiles[i].curXpos, ' ');
}
if(allProjectiles[i].isAlive && mvwinch(viewportWin,allProjectiles[i].prevYpos, allProjectiles[i].prevXpos)==allProjectiles[i].symbol){
mvwaddch(viewportWin, allProjectiles[i].prevYpos, allProjectiles[i].prevXpos, ' ');
}
else if(!allProjectiles[i].isAlive && mvwinch(viewportWin,allProjectiles[i].prevYpos,allProjectiles[i].prevXpos)==allProjectiles[i].symbol){
mvwaddch(viewportWin, allProjectiles[i].prevYpos, allProjectiles[i].prevXpos, ' ');
}
}
for(i=0; i<MAX_ENTITIES; i++){
if(allEntities[i].isAlive && mvwinch(viewportWin,allEntities[i].curYpos,allEntities[i].curXpos)==' '){
mvwaddch(viewportWin, allEntities[i].curYpos, allEntities[i].curXpos, allEntities[i].symbol);
}
else if(allEntities[i].isAlive==0 && mvwinch(viewportWin,allEntities[i].curYpos,allEntities[i].curXpos)==allEntities[i].symbol){
mvwaddch(viewportWin, allEntities[i].curYpos, allEntities[i].curXpos, ' ');
}
if(allEntities[i].isAlive && mvwinch(viewportWin,allEntities[i].prevYpos, allEntities[i].prevXpos)==allEntities[i].symbol){
if(allEntities[i].prevYpos != allEntities[i].curYpos || allEntities[i].prevXpos != allEntities[i].curXpos){
mvwaddch(viewportWin, allEntities[i].prevYpos, allEntities[i].prevXpos, ' ');
}
}
else if(allEntities[i].isAlive==0 && mvwinch(viewportWin,allEntities[i].prevYpos,allEntities[i].prevXpos)==allEntities[i].symbol){
mvwaddch(viewportWin, allEntities[i].prevYpos, allEntities[i].prevXpos, ' ');
}
}
box(viewportWin,0,0);
wnoutrefresh(viewportWin);
doupdate();
}
void updateInfoWin(){
werase(infoWin);
box(infoWin, 0, 0);
mvwaddch(infoWin, 0, 24, ACS_TTEE);
mvwaddch(infoWin, 1, 24, ACS_VLINE);
mvwaddch(infoWin, 2, 24, ACS_VLINE);
mvwaddch(infoWin, 3, 24, ACS_VLINE);
mvwaddch(infoWin, 4, 24, ACS_BTEE);
mvwaddch(infoWin, 0, 24, ACS_TTEE);
mvwaddch(infoWin, 0, 45, ACS_TTEE);
mvwaddch(infoWin, 1, 45, ACS_VLINE);
mvwaddch(infoWin, 2, 45, ACS_VLINE);
mvwaddch(infoWin, 3, 45, ACS_VLINE);
mvwaddch(infoWin, 4, 45, ACS_BTEE);
mvwaddch(infoWin, 0, 59, ACS_TTEE);
mvwaddch(infoWin, 1, 59, ACS_VLINE);
mvwaddch(infoWin, 2, 59, ACS_VLINE);
mvwaddch(infoWin, 3, 59, ACS_VLINE);
mvwaddch(infoWin, 4, 59, ACS_BTEE);
mvwprintw(infoWin, 0, 6, "Current Weapon");
mvwprintw(infoWin, 0, 32, "Weapons");
mvwprintw(infoWin, 0, 50, "Items");
mvwprintw(infoWin, 0, 68, "Other");
mvwprintw(infoWin, 1, 7, "Weapon: %s",allEntities[0].weapons[allEntities[0].curWeapon].type);
mvwprintw(infoWin, 2, 9, "Ammo: %d/%d:%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity,allEntities[0].weapons[allEntities[0].curWeapon].curMags);
mvwprintw(infoWin, 3, 8, "Bombs: 0");
mvwaddch(infoWin, 1, 26, ACS_ULCORNER);
mvwaddch(infoWin, 2, 26, ACS_VLINE);
mvwaddch(infoWin, 3, 26, ACS_LLCORNER);
mvwaddch(infoWin, 1, 27, ACS_HLINE);
mvwprintw(infoWin, 2, 27, "1");
mvwaddch(infoWin, 3, 27, ACS_HLINE);
mvwaddch(infoWin, 1, 28, ACS_URCORNER);
mvwaddch(infoWin, 2, 28, ACS_VLINE);
mvwaddch(infoWin, 3, 28, ACS_LRCORNER);
mvwaddch(infoWin, 1, 31, ACS_ULCORNER);
mvwaddch(infoWin, 2, 31, ACS_VLINE);
mvwaddch(infoWin, 3, 31, ACS_LLCORNER);
mvwaddch(infoWin, 1, 32, ACS_HLINE);
mvwprintw(infoWin, 2, 32, "2");
mvwaddch(infoWin, 3, 32, ACS_HLINE);
mvwaddch(infoWin, 1, 33, ACS_URCORNER);
mvwaddch(infoWin, 2, 33, ACS_VLINE);
mvwaddch(infoWin, 3, 33, ACS_LRCORNER);
mvwaddch(infoWin, 1, 36, ACS_ULCORNER);
mvwaddch(infoWin, 2, 36, ACS_VLINE);
mvwaddch(infoWin, 3, 36, ACS_LLCORNER);
mvwaddch(infoWin, 1, 37, ACS_HLINE);
mvwprintw(infoWin, 2, 37, "3");
mvwaddch(infoWin, 3, 37, ACS_HLINE);
mvwaddch(infoWin, 1, 38, ACS_URCORNER);
mvwaddch(infoWin, 2, 38, ACS_VLINE);
mvwaddch(infoWin, 3, 38, ACS_LRCORNER);
mvwaddch(infoWin, 1, 41, ACS_ULCORNER);
mvwaddch(infoWin, 2, 41, ACS_VLINE);
mvwaddch(infoWin, 3, 41, ACS_LLCORNER);
mvwaddch(infoWin, 1, 42, ACS_HLINE);
mvwprintw(infoWin, 2, 42, "4");
mvwaddch(infoWin, 3, 42, ACS_HLINE);
mvwaddch(infoWin, 1, 43, ACS_URCORNER);
mvwaddch(infoWin, 2, 43, ACS_VLINE);
mvwaddch(infoWin, 3, 43, ACS_LRCORNER);
mvwaddch(infoWin, 1, 48, ACS_ULCORNER);
mvwaddch(infoWin, 2, 48, ACS_VLINE);
mvwaddch(infoWin, 3, 48, ACS_LLCORNER);
mvwaddch(infoWin, 1, 49, ACS_HLINE);
mvwprintw(infoWin, 2, 49, "Q");
mvwaddch(infoWin, 3, 49, ACS_HLINE);
mvwaddch(infoWin, 1, 50, ACS_URCORNER);
mvwaddch(infoWin, 2, 50, ACS_VLINE);
mvwaddch(infoWin, 3, 50, ACS_LRCORNER);
mvwaddch(infoWin, 1, 54, ACS_ULCORNER);
mvwaddch(infoWin, 2, 54, ACS_VLINE);
mvwaddch(infoWin, 3, 54, ACS_LLCORNER);
mvwaddch(infoWin, 1, 55, ACS_HLINE);
mvwprintw(infoWin, 2, 55, "E");
mvwaddch(infoWin, 3, 55, ACS_HLINE);
mvwaddch(infoWin, 1, 56, ACS_URCORNER);
mvwaddch(infoWin, 2, 56, ACS_VLINE);
mvwaddch(infoWin, 3, 56, ACS_LRCORNER);
mvwprintw(infoWin, 1, 66, "Cash: 0");
mvwprintw(infoWin, 2, 64, "Killed: %d", allEntities[0].killCount);
mvwprintw(infoWin, 3, 66, "Time: 00:00");
wnoutrefresh(infoWin);
}
void drawGameOverWin(){
gameOverWin=newwin(11,39,viewportWinRows/4,viewportWinCols/4);
int gameOverWinRows, gameOverWinCols;
getmaxyx(gameOverWin,gameOverWinRows,gameOverWinCols);
mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER");
mvwprintw(gameOverWin,3,5,"Zombies Killed: %i",allEntities[0].killCount);
mvwprintw(gameOverWin,4,7,"Money Earned: 0");
mvwprintw(gameOverWin,5,8,"Shots Fired: %i",allEntities[0].projectilesFired);
if (allEntities[0].projectilesFired!=0){
float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100);
mvwprintw(gameOverWin,6,11,"Accuracy: %.0f%%",hitPercent);
}
else {
mvwprintw(gameOverWin,6,11,"Accuracy: N/A");
}
mvwprintw(gameOverWin,7,15,"Time: 00:00");
mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart");
nodelay(stdscr, FALSE);
box(gameOverWin,0,0);
wnoutrefresh(gameOverWin);
doupdate();
while(true){
char input = getch();
if (input == 'q' || input == 'Q'){
endwin();
exit(0);
}
if (input == 'r' || input == 'R'){
restartGame();
}
}
}