One of my first programming projects. I tried to learn C and use curses...it is quite embarrassing looking back at it now :D
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

86 lines
3.6 KiB

#include <world.h>
#include <stdlib.h>
#include <string.h>
#include <weaponsSystem.h>
void drawViewport(){
mvwprintw(viewportWin,10,10,"++++");
mvwprintw(viewportWin,11,10,"+ +");
mvwprintw(viewportWin,12,10,"+ +");
int i;
for(i=0; i<MAX_ITEMS; i++){
if(allItems[i].isAlive){
mvwaddch(viewportWin, allItems[i].curYpos, allItems[i].curXpos, allItems[i].symbol);
}
else if(mvwinch(viewportWin,allItems[i].curYpos,allItems[i].curXpos)==allItems[i].symbol){
mvwaddch(viewportWin, allItems[i].curYpos, allItems[i].curXpos, ' ');
}
}
for(i=0; i<MAX_PROJECTILES; i++){
if(allProjectiles[i].isAlive && mvwinch(viewportWin,allProjectiles[i].curYpos,allProjectiles[i].curXpos)==' '){
mvwaddch(viewportWin, allProjectiles[i].curYpos, allProjectiles[i].curXpos, allProjectiles[i].symbol);
}
else if(!allProjectiles[i].isAlive && mvwinch(viewportWin,allProjectiles[i].curYpos,allProjectiles[i].curXpos)==allProjectiles[i].symbol){
mvwaddch(viewportWin, allProjectiles[i].curYpos, allProjectiles[i].curXpos, ' ');
}
if(mvwinch(viewportWin,allProjectiles[i].prevYpos, allProjectiles[i].prevXpos)==allProjectiles[i].symbol){
mvwaddch(viewportWin, allProjectiles[i].prevYpos, allProjectiles[i].prevXpos, ' ');
}
}
for(i=0; i<MAX_ENTITIES; i++){
if(allEntities[i].isAlive){
mvwaddch(viewportWin, allEntities[i].prevYpos, allEntities[i].prevXpos, ' ');
mvwaddch(viewportWin, allEntities[i].curYpos, allEntities[i].curXpos, allEntities[i].symbol);
}
else if(mvwinch(viewportWin,allEntities[i].curYpos,allEntities[i].curXpos)==allEntities[i].symbol){
mvwaddch(viewportWin, allEntities[i].curYpos, allEntities[i].curXpos, ' ');
}
}
box(viewportWin,0,0);
wnoutrefresh(viewportWin);
doupdate();
}
void drawScore(){
werase(scoreWin);
mvwprintw(scoreWin, 1, 1, "Current Weapon: %s",allEntities[0].weapons[allEntities[0].curWeapon].type);
mvwprintw(scoreWin, 2, 1, "Ammo: %d/%d:%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity,allEntities[0].weapons[allEntities[0].curWeapon].curMags);
mvwprintw(scoreWin,3,1,"Zombies Killed: %d",allEntities[0].killCount);
mvwprintw(scoreWin,4,1,"Projectiles Fired: %d",allEntities[0].projectilesFired);
mvwprintw(scoreWin,5,1,"Zombies Modifier: %d",zombieModifier);
mvwprintw(scoreWin,6,1,"Item Modifier: %d",itemModifier);
box(scoreWin, 0, 0);
wnoutrefresh(scoreWin);
}
void drawGameOverWin(){
gameOverWin=newwin(viewportWinRows/2,viewportWinCols/2,viewportWinRows/4,viewportWinCols/4);
int gameOverWinRows, gameOverWinCols;
getmaxyx(gameOverWin,gameOverWinRows,gameOverWinCols);
mvwprintw(gameOverWin,1,(gameOverWinCols-strlen("GAME OVER"))/2,"%s","GAME OVER");
mvwprintw(gameOverWin,(gameOverWinRows/2)-1,1,"Shots Fired: %i",allEntities[0].projectilesFired);
mvwprintw(gameOverWin,(gameOverWinRows/2)-2,1,"Zombies Killed: %i",allEntities[0].killCount);
if (allEntities[0].projectilesFired!=0){
float hitPercent = (((float)allEntities[0].hitCount/(float)allEntities[0].projectilesFired)*100);
mvwprintw(gameOverWin,(gameOverWinRows/2),1,"Accuracy: %.0f%%",hitPercent);
}
else {
mvwprintw(gameOverWin,(gameOverWinRows/2),1,"Accuracy: N/A");
}
mvwprintw(gameOverWin,(gameOverWinRows)-2,(gameOverWinCols-strlen("Press 'q' to quit or 'r' to restart"))/2,"%s","Press 'q' to quit or 'r' to restart");
nodelay(stdscr, FALSE);
box(gameOverWin,0,0);
wnoutrefresh(gameOverWin);
doupdate();
while(true){
char input = getch();
if (input == 'q' || input == 'Q'){
endwin();
exit(0);
}
if (input == 'r' || input == 'R'){
restartGame();
}
}
}