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22 lines
372 B
22 lines
372 B
#ifndef _INITIALIZE_WORLD
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#define _INITIALIZE_WORLD
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#define MAX_ENTITIES 10000
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#define MAX_ITEMS 100
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#include <structs.h>
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#include <screen.h>
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struct Entity allEntities[MAX_ENTITIES];
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struct Item allItems[MAX_ITEMS];
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#define MAX_PROJECTILES 2
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struct Projectile projectiles[MAX_PROJECTILES];
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#define INITIAL_SPAWN_NUM 10
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int zombieModifier;
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int itemModifier;
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#endif
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