#ifndef _INITIALIZE_WORLD #define _INITIALIZE_WORLD #define MAX_ENTITIES 10000 #define MAX_ITEMS 100 #include #include struct Entity allEntities[MAX_ENTITIES]; struct Item allItems[MAX_ITEMS]; #define MAX_PROJECTILES 2 struct Projectile projectiles[MAX_PROJECTILES]; #define INITIAL_SPAWN_NUM 0 int zombieModifier; int itemModifier; #endif