#ifndef _STRUCTS #define _STRUCTS struct Weapon{ char name[10]; int range; int maxCapacity; int curCapacity; char projectileSymbol; char symbols[8]; }; struct Entity { char *type; char symbol; int curYpos, curXpos; int nextYpos, nextXpos; struct Weapon weapons[8]; int curWeapon; int isAlive; }; struct Projectile{ int isAlive; char symbol; int curXpos; int curYpos; int prevYpos; int prevXpos; int nextYpos; int nextXpos; int range; char direction; int distanceTraveled; }; #endif