#include #include #include void addZombie(int y, int x){ if (y && x){ int i; for(i=0;iviewportWinRows-2){ allEntities[i].nextYpos = allEntities[i].curYpos; } if(allEntities[i].nextXpos < 1 || allEntities[i].nextXpos>viewportWinCols-2){ allEntities[i].nextXpos = allEntities[i].curXpos; } } } } }