#include #include #include #include void drawScore(){ werase(scoreWin); box(scoreWin, 0, 0); mvwprintw(scoreWin, 1, 1, "Current Weapon: %s",allEntities[0].weapons[allEntities[0].curWeapon].type); mvwprintw(scoreWin, 2, 1, "Ammo: %d/%d:%d",allEntities[0].weapons[allEntities[0].curWeapon].curCapacity,allEntities[0].weapons[allEntities[0].curWeapon].maxCapacity,allEntities[0].weapons[allEntities[0].curWeapon].curMags); mvwprintw(scoreWin,3,1,"Zombies Killed: %d",allEntities[0].killCount); mvwprintw(scoreWin,4,1,"Projectiles Fired: %d",allEntities[0].projectilesFired); wnoutrefresh(scoreWin); } void drawViewport(){ box(viewportWin,0,0); int i; for(i=0; i